When?
09.10.2023 – 13.10.2023
More info
leenu.juurola(at)helsinki.fi

Take part in the EU Code Week events in October!

The Innokas network, together with the Finnish National Agency for Education, challenges teachers, schools and educational institutions to get excited about programming and computational thinking! The distance learning lessons that were extremely popular last fall will continue again in this fall – there will be exciting and versatile lessons for students of different ages, from preschool to middle school. 

You are also invited to organize your own coding event with your students and add the event to the EUCodeWeek.eu -page. On the EU’s Code Week website, you can also find tips, materials and courses for implementing events, as well as the English-language social media channels maintained by the European Commission, where you can follow the activities of the code week throughout the year.

Distance lessons

Registration for the distance learning is closed. A link to the lessons and detailed participation instructions will be sent to those who have registered at the latest one week before the event.

Koodaa oma pelisi (Code your own game)

  • Time: Monday October 9th from 9-10AM
  • Target group: 3rd to 6th graders
  • Trainer: Innokas trainer Jukka Lehtoranta
  • Description: In the Code your own game -lesson you will get to know the world of game coding using the Scratch programming environment. During the lesson, we learn more about game coding and modify games based on different game bases.

Kurkistus pelinteon maailmaan (A peek into the world of game making)

  • Time: Ma 9.10. klo 12.00–13.00
  • Kohderyhmä: 7th to 9th graders
  • Trainer: Innokas trainer Jukka Lehtoranta
  • Description: In the Peek into the world of game making -lesson, you will get to know the different stages of game making through participatory tasks. The class introduces a diverse selection of different applications and tools to support game making.

Ohjelmointia ilman laitteita (Programming without devices) 

  • Time:Tuesday October 10th from 9-10AM
  • Target group: Preschoolers to 3rd grader
  • Trainer: Innokas trainer and classroom teacher Anu Kahri, City of Espoo
  • Description: In the programming without devices -remote lesson, you will solve fun problem-solving tasks and train your thinking skills with the help of easy exercises that guide toward computational thinking.

Woodgrouse feat. coding

  • Time: Tuesday October 10th from 12-13PM
  • Target group: 1st to 6th graders
  • Trainer: Innokas trainers and classroom teachers Jaana Hekkanen, Minna Kangas & Marko Kivimäki, City of Oulu
  • Description: In this distance learning lesson, we get to know the community spirit enhancing Woodgrouse game developed by the students of Metsokangas school. During the lesson, the students get to play a game together and solve various coding tasks that are inspiring and strengthen the group spirit.

Kurkista tekoälyn ja koneoppimisen maailmaan! (Peek into the world of artificial intelligence and machine learning!)

  • Time: Wednesday October 11th from 9-10AM
  • Target group: 4th to 9th graders
  • Trainer: Innokas trainer Janne Fagerlund
  • Description: In our everyday life, there are a lot of devices and applications whose operation includes artificial intelligence and machine learning. Our phones can “listen” to us to recognize our voice commands and “see” our faces to unlock the phone to only the right person. You may have also heard about ChatGPT and that artificial intelligence can create images based on the text you feed it. How do AI applications work? In this distance learning class, we get to know, in an inspiring and practical way, how artificial intelligence and machine learning appear in our everyday lives and why learning about them is important. Preparation before the lesson: Discuss in class what you think artificial intelligence means (where is it, how does it work, what is it used for, etc.)?

Kokeiluja tekoälyn maailmassa (Experiments in the world of artificial intelligence)

  • Time: Wednesday October 11th from 12-13PM
  • Target group: preschoolers to 3rg graders
  • Trainer: Innokas trainer Jukka Lehtoranta
  • Description: In the Experiments in the world of artificial intelligence -lesson, you will get to know artificial intelligence as a phenomenon and different ways suitable for small children to try out different features of artificial intelligence. In the lesson, various ways to get to know the world of artificial intelligence are presented through practice.

Satumaisia ohjelmointileikkejä (Fairytale programming games)

  • Time: Thursday October 12th from 9-10AM
  • Target group: early childhood and 1st to 2nd graders
  • Trainer: Innokas trainers Jaana Hekkanen, Minna Kangas & Marko Kivimäki, City of Oulu
  • Description: In this remote lesson, there will be easy programming games in a fairytale environment. Come listen to the fairytale and experience the events of the fairytale with the help of easy programming games. Through the games, the participant gets to know the alphabet of programming.

Näin osallistut Innokas ohjelmointi- ja robotiikkaturnaukseen (This is how you participate in the Innokas programming and robotics tournament)

  • Time: Friday October 13th from 9-10AM (in Finnish) and from 10.30-11.30AM (in Swedish)
  • Target group: 3rd to 9th graders
  • Trainer: Innokas trainers Jukka Lehtoranta & Emilia Mattila
  • Description: What is the Innokas programming and robotics tournament and how can you participate? In this remote lesson, we will tell you about the events of the tournament and give instructions on how to prepare for them. In the lesson you will also get instructions on how to participate in the regional and national tournaments in Spring 2024 . The distance learning lesson is suitable for everyone who is interested in hearing about the events and the tournament and how these can be part of the activities of schools and clubs.

Designa en egen AI-lösning

  • Tid: Fre 13.10 kl. 9.0010.00
  • Målgrupp: årskurs 46
  • Utbildare: Linda Mannila, Helsingfors universitet och Mia Skog, Åbo Akademi
  • Beskrivning: Under distanslektion får eleverna insyn i AI:ns spännande värld och tillsammans designar vi en AI-lösning. Inga tidigare programmeringskunskaper behövs.

Welcome to the exciting coding events!

The EU Code Week is a grassroots initiative which aims to bring coding and digital literacy to everybody in a fun and engaging way.

@CodeWeekEU #CodeWeekFinland