‘Game it now’ remote seminar December 10th 2021
Can teaching be enriched and new ways of working be brought to school through gamification? How can you gamify in a pedagogically sustainable way? Or can you make games yourself and learn something in the process?
In the ‘Game it now’ remote seminar, games and gamification are looked at from the perspectives of research and practice. Throughout the day examples, ways of working and solutions for gamification and game design are given by students, teachers, gamification experts and Innokas Network trainers. The seminar is targeted at teachers in all grade-levels of basic education.
Time: Friday 10th of December at 10am-3pm
Location: The seminar will be held on Zoom. The link will be sent to participants a week before the event.
Registration: Register to the seminar via this form.
Program (in Finnish):
Klo | |
10.00 | Welcome words, Innokas Network project manager Laura Salo |
10.10 | What does gamification in teaching mean? Teacher and Innokas trainer, Markus Packalen |
10.30 | Designing game and game jams in teaching, researcher Riikka Aurava, Tampere University |
11.00 | Quick game challenge, researcher Riikka Aurava |
11.10 | Innokas GameDev-game design competition, researcher, head judge Janne Fagerlund, University of Jyväskylä and students |
11.40 | The development of innovative competences of basic education students in a game design competition, doctoral researcher Noora Laakso, University of Helsinki |
12.00 | Lunch break |
13.00 | A critical analysis of gaming and game culture, game literacy and game education as part of teaching, designer Tommi Tossavainen, KAVI |
13.30 | Pedagogically meaningful gamification – examples from the Game it Now -training projects |
14.00 | Keynote: “Escape from the classroom – the potential of educational escape rooms in a post-pandemic world”, Panagiotis Fotaris, Principal lecturer, University of Brighton |
14.45 | Discussion, Q & A |
15.00 | Closing words |
For more information: laura.salo(at)helsinki.fi