Material Class: Grades 7-9 (12-16 years old)

Multidisciplinary Learning Modules

Professori Kai Hakkarainen luennoimassa opiskelijoille

Innokas Network, in collaboration with the Co4Lab project funded by the Academy of Finland develops ways to implement the Innovation Education approach as part of multidisciplinary learning modules.

In this four part video series Professor Kai Hakkarainen from the Faculty of Educational Sciences at the University of Helsinki introduces knowledge creation processes and learning support with technology in the context of multidisciplinary learning modules. In addition, he discusses the assessment aspect of multidisciplinary learning modules.

Part 1, Knowledge Creation in Multidisciplinary Learning Modules

Part 2, Supporting Learning with Digital Technology

Part 3, The Role of Assessment in Multidisciplinary Learning Modules

Part 4, Assessment Practices for Supporting Learning and Motivation

The Innovation Process for Multidisciplinary Learning Modules

Innokas-koulutustapahtuma Helsingin yliopiston Minerva-torilla

On this video, Innokas Network coordinator Kati Sormunen explains the Multidisciplinary Learning Modules concept in the latest Finnish National Core Curriculum and provides guidance on how you can make use of innovation process when implementing these modules.

Program with Arduino Grove

Arduino Grove yhdistettynä palavaan lamppuun

Get to know text-based programming using the C programming language and Arduino Grove.

The exercises in this material are based on the Seeduino Lotus board and Grove system parts that plug easily into the board. In the exercises you will learn for example how to program traffic lights. The material also contains hints for acquiring the hardware parts.

Innokas-Arduino-Grove PDF

Program with Adafruit Gemma

Adafruit Gemma

Get to know text-based programming with the C programming language and Adafruit Gemma.

The really small Adafruit Gemma board is specifically designed for various textile projects, or e-textiles. The material contains hints on how you can acquire the needed parts. Read more about Gemma here.

Innokas-Adafruit-Gemma PDF

Program with Adafruit Flora

Adafruit Flora, johon kiinnitetty johtimia

Get to know text-based programming using the C programming language and Adafruit Flora.

Adafruit Flora is well suited for various textile projects, or e-textiles. The material includes hints for acquiring the needed materials. Read more about Flora here.

Innokas-Adafruit-Flora PDF

Asimov – My First Robots

Legoista rakennettu kauhakuormaaja tarttumassa Innokas-ilmapalloon

The “My First Robots” book guides you into the world of Lego EV3 robots and graphical programming through hands-on activity.

The exercises in the book start with the basics of building and programming EV3 robots and proceed towards more advanced challenges. You can use the material for your EV3 robot self-study or make it a part of your robotics learning module.

Asimov – My First Robots (in Finnish)

Micro:bit Part 1: User Guide

Use this 12-part material series to get to know Micro:bit in teaching programming and robotics. The series guides you through basic Micro:bit use and in the learning of basic programming and robotics concepts.

The User Guide gets you started with the basic structure of Micro:bit and with its programming environment.

Micro:bit User Guide

Micro:bit Part 2: The Loop

Use this 12-part material series to get to know Micro:bit in teaching programming and robotics. The series guides you through basic Micro:bit use and in the learning of basic programming and robotics concepts.

This task card lets you teach the loop concept using Micro:bit.

Micro:bit loop

Micro:bit Part 3: The Variable

Use this 12-part material series to get to know Micro:bit in teaching programming and robotics. The series guides you through basic Micro:bit use and in the learning of basic programming and robotics concepts.

This task card helps you teach the Variable concept using Micro:bit.

Micro:bit Variable

Micro:bit Part 4: Rock, Paper & Scissors

Henkilö osoittamassa sormellaan tietokoneen näyttöä, jossa näkyy Microbit-ohjelmointiympäristö

Use this 12-part material series to get to know Micro:bit in teaching programming and robotics. The series guides you through basic Micro:bit use and in the learning of basic programming and robotics concepts.

Use this task card to teach the concepts of variable, random number and conditional statement by building a Rock, Paper and Scissors game on the Micro:bit.

Micro:bit Rock, Paper & Scissors