Material Class: Grades 7-9 (12-16 years old)

Programming Basics Part 2: Tools for Teaching Programming (part 1)

In the second part of the Basics of Programming video series you get to know the tools, software and hardware used in learning and teaching programming and robotics. The video provides a good introduction to programming and robotics kit for students, teachers and parents.

Before watching this video its a good idea to watch the first video in the series, What is Programming?

Program with Arduino Grove

Get to know text-based programming using the C programming language and Arduino Grove.

The exercises in this material are based on the Seeduino Lotus board and Grove system parts that plug easily into the board. In the exercises you will learn for example how to program traffic lights. The material also contains hints for acquiring the hardware parts.

Innokas-Arduino-Grove PDF

Program with Adafruit Gemma

Get to know text-based programming with the C programming language and Adafruit Gemma.

The really small Adafruit Gemma board is specifically designed for various textile projects, or e-textiles. The material contains hints on how you can acquire the needed parts. Read more about Gemma here.

Innokas-Adafruit-Gemma PDF

Program with Adafruit Flora

Get to know text-based programming using the C programming language and Adafruit Flora.

Adafruit Flora is well suited for various textile projects, or e-textiles. The material includes hints for acquiring the needed materials. Read more about Flora here.

Innokas-Adafruit-Flora PDF

Asimov – My First Robots

The “My First Robots” book guides you into the world of Lego EV3 robots and graphical programming through hands-on activity.

The exercises in the book start with the basics of building and programming EV3 robots and proceed towards more advanced challenges. You can use the material for your EV3 robot self-study or make it a part of your robotics learning module.

Asimov – My First Robots (in Finnish)

Micro:bit Part 1: User Guide

Use this 12-part material series to get to know Micro:bit in teaching programming and robotics. The series guides you through basic Micro:bit use and in the learning of basic programming and robotics concepts.

The User Guide gets you started with the basic structure of Micro:bit and with its programming environment.

Micro:bit User Guide

Micro:bit Part 2: The Loop

Use this 12-part material series to get to know Micro:bit in teaching programming and robotics. The series guides you through basic Micro:bit use and in the learning of basic programming and robotics concepts.

This task card lets you teach the loop concept using Micro:bit.

Micro:bit loop

Micro:bit Part 3: The Variable

Use this 12-part material series to get to know Micro:bit in teaching programming and robotics. The series guides you through basic Micro:bit use and in the learning of basic programming and robotics concepts.

This task card helps you teach the Variable concept using Micro:bit.

Micro:bit Variable

Micro:bit Part 4: Rock, Paper & Scissors

Use this 12-part material series to get to know Micro:bit in teaching programming and robotics. The series guides you through basic Micro:bit use and in the learning of basic programming and robotics concepts.

Use this task card to teach the concepts of variable, random number and conditional statement by building a Rock, Paper and Scissors game on the Micro:bit.

Micro:bit Rock, Paper & Scissors