Innokas Network develops new ways to implement Innovation Education principles for the learning of 21st century skills. Below you will find three examples of actual Innovation Education projects implemented in Finnish schools. The three schools took part in the Fall 2017 Innokas challenge titled “Robots Build in the Future” and implemented these Innovation Education projects in their school as part of their challenge submission. You can read more about the Fall 2017 Innokas challenge here.
Project descriptions and videos
Huovila School: AT-helper. Watch the video and read the project description here.
Kalevala School: Rapi the Robot. Watch the video and read the project description here.
Innokas Network, in collaboration with the Co4Lab project funded by the Academy of Finland develops ways to implement the Innovation Education approach as part of multidisciplinary learning modules.
In this four part video series Professor Kai Hakkarainen from the Faculty of Educational Sciences at the University of Helsinki introduces knowledge creation processes and learning support with technology in the context of multidisciplinary learning modules. In addition, he discusses the assessment aspect of multidisciplinary learning modules.
Part 1, Knowledge Creation in Multidisciplinary Learning Modules
Part 2, Supporting Learning with Digital Technology
Part 3, The Role of Assessment in Multidisciplinary Learning Modules
Part 4, Assessment Practices for Supporting Learning and Motivation
Innokas Network, in collaboration with the Co4Lab project funded by the Academy of Finland, develops ways to apply Innovation Education principles in the implementation of multidisciplinary learning modules.
On this video, Innokas Network coordinator Kati Sormunen explains the Multidisciplinary Learning Modules concept in the latest Finnish National Core Curriculum and provides guidance on how you can make use of innovation process when implementing these modules.
Get to know text-based programming using the C programming language and Arduino Grove.
The exercises in this material are based on the Seeduino Lotus board and Grove system parts that plug easily into the board. In the exercises you will learn for example how to program traffic lights. The material also contains hints for acquiring the hardware parts.
Get to know text-based programming with the C programming language and Adafruit Gemma.
The really small Adafruit Gemma board is specifically designed for various textile projects, or e-textiles. The material contains hints on how you can acquire the needed parts. Read more about Gemma here.