What’s Freestyle?

In the Innokas Freestyle event, students work on an automation and robotics-related project in 1-4 person teams, which has a theme, but is elective in form and implementation. Freestyle has four competitive divisions. The implementation of the project and the language used for programming determine which division the project will be registered to.

Students both design and implement the project for their own regional tournament, and present the project at a science fair-type event to an audience and judges. The winners of the Robotics, Maker, and Extreme divisions in each area will represent their area in the national tournament, where the competitors present their Freestyle project and participate in the instant invention challenge.

Event instructions and support materials

See the event instructions for Freestyle START (in Finnish) here.
See the event instructions for Freestyle ROBOTICS, MAKER and EXTREME in regional tournaments here and in the national tournament here (in Finnish).
Prepare for Freestyle and use the support materials.

Additional information: Chief Judge Kati Sormunen (first.last@helsinki.fi)

Freestyle START

In this division, beginner inventors will present their project to the audience. The work will use simple mechanical solutions and possibly also elementary robotics, for example, BeeBot, BlueBot, or LegoWeDo devices.

NOTE: The Freestyle START division competition is only for regional tournaments.

Freestyle ROBOTICS

In this division, the Freestyle project is implemented, for example, with an EV3, NXT, SPIKE, VEX, or comparable robotics series. Graphic programming has been used in the programming of the project.

Competition projects from previous years

Freestyle MAKER

In this division, the project is implemented with, for example, PICAXE, Micro:bit, Cirquit Playground or a GoGoBoard series. The programming has been done with graphic programming (for example, MakeCode).

Competition projects from previous years

Freestyle EXTREME

The projects in this division are challenging in implementation, and a text-based programming language has been used for programming. Different series can freely be used for implementation (in addition to those previously mentioned, for example, Arduino, Adafruit, or Raspberry Pi).

Competition projects from previous years